AI Insights · Timothy · July 2024
Top 5 3D Anime Games on iOS in Ukraine - Q2 2024
In Q2 2024, the top 5 3D Anime games on iOS in Ukraine showed varied performance in downloads, revenue, and weekly active users. Here’s a closer look at their trends.
In Q2 2024, the top 5 3D Anime games on iOS in Ukraine displayed diverse performance metrics in terms of downloads, revenue, and weekly active users. Data from Sensor Tower provides a detailed examination of these trends.
Genshin Impact saw its weekly revenue peak at around $13K in late April, following a significant increase. However, it experienced a decline throughout May, only to rise again to about $9K in early June. Downloads fluctuated, peaking at 2.4K in late April and maintaining an average of around 1.6K to 2.2K. Weekly active users started at approximately 24.3K, reaching a high of 28.5K in late April, before stabilizing around 21K to 24K towards the end of the quarter.
AFK Journey showed a decreasing trend in downloads, starting at 4.3K at the beginning of April and dropping to around 300 by late June. Despite this, the weekly active users increased steadily, from about 10.1K in early April to roughly 13K by the quarter's end. Revenue also saw a decline from approximately $7.2K in early April to about $2.3K in late June.
Honkai: Star Rail demonstrated a variable revenue pattern, with peaks at around $5.6K in mid-June. Downloads fluctuated, with a notable peak of 1.6K in mid-June but generally stayed below 1K for most weeks. Weekly active users remained relatively stable, averaging around 21K to 24K, with a peak of 24.4K in mid-June.
Solo Leveling:Arise had an impressive start in early May with 28.7K downloads, but this number quickly decreased to around 900 by late June. Revenue followed a similar downward trend, starting at around $7.5K in early May and dropping to about $2.5K by the end of June. Weekly active users showed a decreasing trend from about 27.9K in early May to around 20.7K by late June.
Hero Clash: Playtime Go had a sharp decline in downloads, starting at 2.9K in early April and dropping to just over 500 by late June. Revenue also decreased from approximately $2.4K in early April to around $790 by the end of June. Weekly active users remained relatively stable, fluctuating between 21K and 25K throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed information can be found.